Principles of Animation by John Lasseter
Click here for John Lasseter's "Principles of Animation" paper
Squash and Stretch - Defining the rigidity & mass of an object by distorting its shape during an action.
Timing - Spacing actions to define the weight & size of objects & the personality of characters.
Anticipation - The preparation for an action.
Staging - Presenting an idea so that it is unmistakably clear.
Follow Through & Overlapping Action - The termination of an action & establishing its relationship to the next action.
Straight Ahead Action & Pose-To-Pose Action - The two contrasting approaches to the creation of movement.
Slow In and Out - The spacing of in-between frames to achieve subtlety of timing & movements.
Arcs - The visual path of action for natural movement.
Exaggeration - Accentuating the essence of an idea via the design & the action.
Secondary Action - The Action of an object resulting from another action.
Appeal - Creating a design or an action that the audience enjoys watching.
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