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Saturday, March 3, 2007

New Posts on Sunday

Hey guys,

sorry for the non-posting. I've switched to a new show at work and with overtime on the previous show my schedule just got a little busier. On top of that I'm preparing my presentation for "Animation Buffet", an idea I had for a while now but that I have kicked into high gear this week. Among the new class related posts (critique, recommendations, updates, etc.), you'll find out what "Animation Buffet" is all about. I'm really excited about it and I think if done right (knock on wood) it could really help out all the animators out there.

Stay tuned!

Cheers
Jean-Denis

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Wednesday, February 28, 2007

Spline Doctors













www.splinedoctors.blogspot.com/

Make sure to visit that link often because their tips are great. I will go through their blog tonight and post individual links, but you might as well just read through every post, because it's all important. I'm just going to pick out the student examples and specific animation tips but again, make yourself comfortable and check out that site.

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Tuesday, February 27, 2007

Animation Mentor Newsletter





Go to www.animationmentor.com and once you enter the site, you'll see a box on the lower left which will let you sign up for their newsletter. I highly recommend it because it's full of useful information, but mainly for the tips&tricks section posted by master animator Shawn Kelly.

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Sunday, February 25, 2007

Critique - Ball w/ character & tail (Joey)

Direct Link: Joey's Ball w/ Tail

A quick thing about the newest clip (looking good btw!). When the ball lands after every hop, you have it on the ground for 2 frames or so, but what I would do is continue the tail motion. So when the ball lands on frame 26 for instance, the tail stays the same on frame 27 and slowly moves on frame 28. With the tail and ball staying the same, it looks like a pause whenever the ball hits the ground. To make it more fluid I would continue the tail motion throughout the whole thing. So the moment the ball hits the ground, the momentum of the tail would have it go down on the next frame, giving it more overlap and follow through.

As a whole, the tail looks a bit like a fish tail. It's not wrong, but it would be nice to see a more fluid movement every now and then, and by that I mean something more snaky, where the tail really follows the path of action.

Here are examples of what I mean:







www.cartoonsolutions.com: Follow-Through-Animation-Video-Tutorialball_tail

and:

http://hobbieam.blogspot.com/2007/02/week-7-arcs-and-path-of-action.html

as well as:

www.lostpencil.com: overlapping_tail.mov

Cheers
Jean-Denis

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