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Showing posts with label Tools. Show all posts
Showing posts with label Tools. Show all posts

Saturday, May 10, 2008

Animate on your DS

So ever since I found out that there is an animation program for the DS I got hooked on the whole homebrew scene. If you're interested in the research I did for it, check the swench posts about said DS Homebrew Research and the one about the Installation Process.

What got me started was the post on Tim Sormin's blog, in which he wrote about the current progams: Animanatee, Flickbook and Inchworm. You can read his review and thoughts about it there.



If you're more into a sketchbook type of program, then Colors! would be more appropriate.



Visit Tim's post for more information as well as the official site of course.

I would have liked to get Inchworm, but since the creator is looking for a publisher, I don't know if and when it will get a release. You can sign up for an email notification regarding the official release though.

So after installing all the necessary components I tried out Animanatee.


Once you start the program, you're prompted to the main menu:


The main menu gives you a nice quick overview on how to use the DS buttons and the rest is pretty self explanatory. Choose "New" to start a fresh clip and it will give you this:


The top screen will show you at all times what your current frame looks like. Or if you have your animation play, then it will always play on the upper screen, even if you are in the animation menu screen or working on your current frame within the lower screen. I actually found it to be very neat to have it play while you work separately on the shot, because it gives you real-time feedback and you don't have to switch to a menu or push a few buttons and lose time. Yes, I know, it's not a big time waster, but I like things quick, efficient and intuitive.

Speaking of quick and efficient: as you work on your shot on the lower screen, no buttons or menu tabs are in your way, therefore giving you the full screen real estate to work with. As the main menu told you, click Y and A (or Left and Right on the D-Pad) to move forward and/or backwards frame by frame. If you want to change the size of your brush, or color, or switch between foreground layer and background layer, etc. just push either the right or left shoulder button on the DS and the animation menu shows up on the lower screen:


This menu gives you all the basic animation options you'd like to see. Add, duplicate or delete frames, clear the full frame, redo and undo, activate onion skinning (showing one previous frame), switch between layers (foreground/background), change the frame rate (from 1 to 30), step through each frame or quickly go to the end or beginning of your shot, change the size of the brush, and pick a color.
The three last black rows are for your custom colors. If you colored something red using the given palette and change the color later on, everything that's red will change. So use the preset colors and don't change them. If you want to create custom colors, then click on one of the black frames within the last three bottom rows and go from there.

Once you're done with your clip, push Start and choose any slot to save your work. You will also see the "export avi" button on the upper right corner.


You need to choose your slot first and then click "export avi" for it to work. The movie will be saved in your Animanatee folder, which you can easily copy off the MicroSD card onto your PC.

I never once had to look up any manuals or extra instructions online, there is no confusion about what to do, the program is very intuitive and a joy to work with.

If I had to nitpick, here's what's missing:

- more than two layers (FG/BG), that would be really cool
- onion skinning for the frame ahead and maybe more than one layer, although one is enough for me
- a way to copy one frame and insert it on any frame you want to
- the possibility to load a sound file (that would be awesome!)

But again, the program is free and a lot of fun, I love it! After a few minutes of trying it out for the first time, this is what I got:










Now on to "Flickbook".


Reading through Tim's post I expected it to be a lot more refined than "Animanatee", but I wasn't into it at all.

First the good things: you can zoom into your shot (and zoom out), you have more layers (up to 4) and a way to copy the full frame or just a section of your choice and paste it wherever you want to, fancier ways to scroll through your shot, etc. So it's addressing points that I missed in "Animanatee" and adding other cool functions.

But what killed it for me was:

- the lack of an undo button (if you accidentally drew something on your frame, you would have to erase it using different colors, basically "fixing" your drawing)
- no looping function (bye bye bouncing balls, walk cycles, anything that requires a loop, plus it's annoying to always click on "back to first frame" and "play" in order to watch your clip multiple times)
- a somewhat clumsy menu ("Flickbook" gives you the chance to reskin your menu, which is a cool option, but the default layout was just not that intuitive, plus some of the icons didn't really tell you what they were for, forcing you to look up the online manual - no, I don't mind manuals and reading, but after Animanatee's ease of use you notice a difference)
- too many steps needed in order to export your clip (you need to use a second program on your PC for it)

There are other things that I didn't like too much, but there's no need to slam something which is free (go here for a more detailed overview of the software). Don't get me wrong, it's not bad, it's just not what I am looking for, especially after having tried out Animanatee. I think I read that Flickbook is more widely used, so what do I know. They are almost identical, but even if it had a looping function and an undo button (the two things I miss the most), I'd still go with the other program because it's so efficient and easy to use.

There you go.

If you don't have a homebrew kit for your DS but want to test out the two programs on your PC, just download a DS emulator and give it a shot.

Tata
Jean-Denis

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Monday, March 31, 2008

Mr. Blake's Art Diary - Part 2

As mentioned, here's part 2. Looking back, it's a bit weird to have so many links of Mr. Blake's site in one post, as if it's a mirror of his site. But that's why I'm linking to his site and not the final destination. Total disclaimer post but I just want to make sure that you guys go visit Mr. Blake's Art Diary, since he did all the research. Since this is part 2 the posts are getting older and older (2006), but that doesn't mean that they are obsolete.

- first up, "Matchbox", a maya tool that mirrors your character's poses. Follow the link for video demos as well.


- want to add some better lighting in AE after the render? Check out "Normality & Reality"

- "Elastik" adds squash and stretch options to your rigs

- "Sketch Pose" - this tool is awesome! I remember hoping that someone would do this (since I'm too retarded to so :) )


- "UI Editor" is a very handy tool for a character GUI


- "My Mental Ray" - all you need to know about mental ray

- this tool is awesome: "Copy Set Driven Keys" - name says it all


- head over to "Adelaide Grey's" production diary for an inside look of this is coming together

- "ezMark" sounds very cool. I can't test it here on this machine, but as long as you can step frame through your scene while using this tool, can only be awesome

If you are an animator and want to draw reference points on your monitor but don't like using markers, then this tool is for you! ezMark is a simple utility that lets you draw directly on your screen - on top of all applications. Some of the ways you can use ezMark are:

* Use the preset circle brush to trace your animation and check your arc
* Draw over your reference animation on screen to study them
* Doodle!


- you can't point enough to Keith Lango's site. Mr. Blake mentions "Breakdowns" but I highly recommend that you check out all his tutorials


- lighting tips

- mental ray tips

- Justin's "tweenMachine"


- great CG shorts, Mr. Blake got direct links to the movies and to the plog


- this was posted before but is another one of those that should get studied over and over. Great
hand poses
. Tedious stuff to do but very important, check it out.


- 1994 article on "Animation Tricks":

Hesitation The final step of a proof is a sort of punch line to a scene. To get the viewer involved I don't just move the shapes directly in place; I sometimes make them pause a bit before final positioning to build up anticipation.


As you can see, still valid today.

- "Color Toy" is very cool tool, I also recommend "Color Schemer"


- "TWiki" - great collection of links to maya tutorials

- you might have seen those, but come on, go through them again: "Glen Keane Notes"


- Renderman references and tutorials

- Occlusion lighting tips

- maya dynamics tutorial

- oldie but goldie: "eyes"


- "logitech orbit cam" (funny)

- A classic and still awesome: "Ryan Film's Ryan vs. Dorkman" - official site here


- Google's "Sketchup" tool, free 3D modeling tool

- "Planning Animation" - great notes by Paul Mikulecky

- Want drawing lessons? 34 pages right here

- Itchy Animation's article on "Light Theory", which is coming out as a book soon

- Christopher Evans' huge muscle reference library, as well as many other tutorials and MEL scripts on his site


- great collection of animation tools, software and desktop tools


- awesome character designs by Jeff Merritt


- "MELwin" is a Maya UI creation and script editor

- "floating channelbox" script

- "Doron Meir's Acting and Animation" article (and more)


- Francois' studies of lighting

That's it. Once more you gotta love the web. All this information at your fingertips! A huge thanks goes to Mr. Blake and his blog, make sure you add his site to your bookmarks.

>>Click here to read the rest of the post...

Friday, March 28, 2008

Mr. Blake's Art Diary - Part 1

I've found this site a while ago but it had so much good stuff on it that I procrastinated a post about it. Well enough is enough (plus it's slow at work right now), so here we go. This is just a best-of that I found interesting (goes back till 2006), ranging from animation tips and tools to just cool stuff. There is obviously much much more, so I encourage you to go through the posts yourself since I will only post animation (kinda) related posts.

(There is a lot of stuff worth mentioning, so this will be part 1. On Monday I'll post part 2.)

- First off a piece of artwork by Mr. Blake which I really like (street scene)


- Next up is "Graph Editor Redux 1.1.0". Follow the link and download it from highend3d. The download comes with a handy PDF for instructions.


- "Frenzied Fauna: From A to Z" has really funny and cute creatures by Michel Gagne. His site also displays his work on/for "Ratatouille", "The Iron Giant", etc.



- If you want to have your animation controls invisible while you work but still be able to select them, then check out "Keith Lango's trick for invisible viewport selections in maya".

- Here's a huge collections of character animation scripts by Aaron Koressel. ackNewGraphEditor sounds good (any tool that improves the graph editor is worth a look), then ackSliceCurves sounds awesome. It "inserts a key at the current time into the currently selected curves while preserving tangents". Good to have. Much more there, go check out the list.
There's tons of good stuff out there, so stay tuned.

- Check out Deter Brown's Animation Mentor Demo Reel, with some cool animation and nice renders.

- Storyboarding tool as well as many other production related tools.

- ShapeShifter is a web based animation program. Very simple but a lot of fun.


- Gesture Drawing for Animation by Walt Stanchfield. There used to be a pdf collection online, but since an official book is coming, it got pulled. Check the site for an update on when the book will be released.

- Feng Zhu Design. Go to the gallery section and check out the beautiful artwork. There are also workshop DVDs and much more.




- "Pencil" is a free Windows/Mac/Linux animation program (2D)


- "Maya Tutorial Muscle Rigging" by Fahrenheit Digital

- Veerapatra Jinanavin's Animation site - you might recognize his older work, very cool though!



- "Supercrumbly" collection of MEL scripts (auto rigging script, bookmark your curves, etc.)

- "PoseLib" lets you set up a library for your poses. (direct link)


Don't stop there though. "SeithCG" has a great post to his "Flushed-Away" Animation Process, with a clip showing initial blocking to final animation.


- "ShotView for Maya" - This is a tool by Cameron Fielding for a clean maya viewport. I think I linked to it before on this site, but it's always worth linking to it again


- "sparth - by Nicolas Bouvier" is an awesome blog with fantastic artwork


This one was done on the Nintendo DS using "colors".

>>Click here to read the rest of the post...

Tuesday, March 25, 2008

Zoomerator

As mentioned yesterday there is a link to zoomerator on Animation Buffet. Here the description:

Creates a small interface to manage zooming and traking in x y and z, using the overscan and offset values of a chosen camera.
It helps animators and trackers get in close, or back up far from objects independent of the actual tranlates and rotates for the camera.


Very useful, give it a try.

>>Click here to read the rest of the post...

Tuesday, March 11, 2008

Animate on your DS

I was so looking for an animation software on your DS and Tim Sormin, on his blog, points out to a few very promising programs.

First, you got Animanatee, then Flickbook and finally, Inchworm.

Head over to Tim's blog for more details, his impressions and even test animation clips.


Inchworm has me very excited because it seems to be the most polished program (which comes at a $ price of course as opposed to free). Unfortunately it's still in beta mode but you can tell them to email you about the official release date. Head over to their tutorial site where you can watch videos demonstrating all the different features.

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Tuesday, February 12, 2008

Very useful links

Like I always say, sponge up all the information you can get. Please check out the links on the right side of the posts on this site, go through the resources and links.

One of them is Jeff Cooperman's blog. I always check it out because the info on it is great and there a lot of visual tips and critiques. Today I saw a post about TJ Phan's blog and his Spiderwick Goblins animation. That cracked me up because TJ emailed me last week and I wanted to link to his "A few good Mel's" post. Now he's up on Jeff's site. It truly is a small industry. :)
I highly recommend his site because just like this one it's updated on a daily basis, so make it a daily visit. I can't stress this enough, sponge up all the information you can. You need to find your own way of working, my method and workflow is only one of many. Figure out the best and most efficient way and most importantly, have fun with it. Maybe that's just me but I love reading up on techniques, watching other people's work, etc. it really motivates me to push myself and to get off my lazy butt.

Anyhoo, please check out:

Guest critique by Travis Howe on Jeff's site

MEL script goodies:
maya tools for y'all on Jeff's site and
a few good mel's on TJ's site

TJ's Spiderwick Animation. Like he says, "They're basically bouncing balls with teeth." Which tells you that there is a reason why everybody starts with a bouncing ball. It is the basic starting point that teaches you all the principles (animate different balls with character and tails and you got it all in there).

>>Click here to read the rest of the post...

Friday, February 8, 2008

Animation Mentor Newsletter - February 2008






If you haven't done so yet, sign up for the Animation Mentor Newsletter (free of course) @ animationmentor.com

This month you get:

Tips & Tricks by Shawn Kelly (a must read - if you're new to this, go through the Tips & Tricks Archives as well)

Video Games Triple Play
- Video Game Reel Tips
- Animating for Video Games
- Game Developers Conference

"The Park" short film by Roger Gimenez

Jason Schleifer - Mentor

Mark Behm eCritique for the 11secondclub

Animation Podcast - James Baxter

Bobby Beck's Blog

Student - Teresa Nord

>>Click here to read the rest of the post...

Thursday, January 31, 2008

Installing the frame counter script

Right click on the file and open it with Wordpad. It will give you this:

/* This file downloaded from Highend3d.com
''
'' Highend3d.com File Information:
''
'' Script Name: frameCounter v1.0
'' Author: Patrick McNabb
'' Last Updated: December 31, 2002
'' Update/Change this file at:
'' http://www.highend3d.com/maya/mel/?section=interface#2079
''
'' Please do not alter any information above this line
'' it is generated dynamically by Highend3d.com and will
'' be changed automatically on any updates.
*/

//stick this file in your My Documents/maya/4.0/scripts directory and rename it to: userSetup.mel
//it'll give you a framecounter display menu item
//if you already have a userSetup.mel file add this stuff to it:

headsUpDisplay
-section 8
-block 0
-blockSize "medium"
-dfs "large"
-command "currentTime -q"
-atr
HUDFrameCount;



// Adds menu items to control the framecounter - it'll be under display-headsupdisplay

global string $gHeadsUpDisplayMenu;

menuItem
-parent $gHeadsUpDisplayMenu
-checkBox true
-label "Frame Counter"
-command "headsUpDisplay -e -vis #1 HUDFrameCount"
-annotation "Frame Counter: Toggle the display of frame counter";


The important part is this section:

//stick this file in your My Documents/maya/4.0/scripts directory and rename it to: userSetup.mel
//it'll give you a framecounter display menu item
//if you already have a userSetup.mel file add this stuff to it:

headsUpDisplay
-section 8
-block 0
-blockSize "medium"
-dfs "large"
-command "currentTime -q"
-atr
HUDFrameCount;


Depending on what Maya you're using, the path could look like this:

My Documents/maya/8.5/scripts/

Don't forget to rename the script.

>>Click here to read the rest of the post...

Wednesday, October 24, 2007

Frame Counter Option in Quicktime Pro






Here a tip from Andrew:

"I just discovered this kind of by accident. If you hover your mouse over the time code in Quicktime Pro an option bar pops up and you can change the display from timecode to frames."


Thanks for the tip!
Quicktime starts at frame 0, so depending on how your movies starts it won't match but it's cool to have in case someone forgot to put a frame counter in Maya.

>>Click here to read the rest of the post...

Tuesday, April 24, 2007

Spline Doctors Archive


















I don't know if you guys went through the archives of the "Spline Doctors" blog, I hope you did. In case you haven't yet (shame on you), here's a grouped list of the posts:

Animation Tips & Tricks:
Thoughts on hand poses
Thinking about a shot
Broadcasting The Inevitable
I suck
Shot Surgery
Oh crap I posted
Shot polish
Water balloon head
Gestures part 1
Eyes have it
How to be good animator
To spline or not to spline podcast
Demo reel tips
Overlapp in style
One frame
Change
Being directed part 1
5 sets of eyes
Residual energy
Physicality in animation
Eyes in animation
Brows
Michael Caine videos
Animation "Phrasing"
Body Language
If you don't know your character, you're screwed
Pose to pose with layers
Answers aren't in animation (study real life)
Animation roundtable
The power of silhouette
Great spline tutorials
Read "The Illusion of Life"

Animation Examples:
Great cast of characters
Student film
I say good show very good show
Jay clay in da house baby
More student work
Spring 06 work- Level 1
Spring 06work - Level 2
Spring 06 work- Level 3 (creampuff)
Gear change
Mark Oftedals short films from Cal Arts
Pixar 2 student work- fall 06
Virgin voyage

Reference Material:
Reference book of day
Tigers and shapes
Milt Kahl thumbnails and more here
Watching what's around you
Scared straight off balance
Great site for reference (bbc motion gallery)

Various:
Who are your influences?
Want to really learn something about animation?
Animation Schools
Schools (follow up)
Dean Wellins Interview
Make your own flip book
Exclusive Glen Keane interview
Matt Williames' blog
Story Boredom
Andrew Stanton splinecast part 1
Andrew Stanton part 2
Andrew Stanton part 3
Top nine movies of2005
Collaborator, prima donna and fanboy (job interview)
Ralph Eggleston Interview
Ralph Eggleston Questions answered
Animation in Spain
Cal arts producers show and update
Interview with Mark Oftedal
Another Stanton Interview
Brad Bird splinecast

>>Click here to read the rest of the post...

Monday, March 12, 2007

More Hotkeys

This post has moved to Spungella.

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Saturday, March 10, 2007

Custom Hotkey - Nurbs Controller On/Off

This post has moved to Spungella.

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Tuesday, February 6, 2007

Dry Erase

This post has moved to Spungella.

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Quicktime and Codec

Please make sure that the filesize of your movies is small. A clip that lasts a few seconds should not be 170MB big.

Do a playblast from Maya, this will give you an .avi file. Open this file in Quicktime, then export that movie using a Sorenson 3 Codec (change the codec within the "options" menu). This should keep it fairly small.

>>Click here to read the rest of the post...

Sunday, January 28, 2007

frameCounter script

You need a frame counter in your playblasts for critique. It's a must have and needs to be clearly visible in your movies.
__________________________________

Here's the script:

/* This file downloaded from Highend3d.com
''
'' Highend3d.com File Information:
''
'' Script Name: frameCounter v1.0
'' Author: Patrick McNabb
'' Last Updated: December 31, 2002
'' Update/Change this file at:
'' http://www.highend3d.com/maya/mel/?section=interface#2079
''
'' Please do not alter any information above this line
'' it is generated dynamically by Highend3d.com and will
'' be changed automatically on any updates.
*/

//stick this file in your My Documents/maya/4.0/scripts directory and rename it to: userSetup.mel
//it'll give you a framecounter display menu item
//if you already have a userSetup.mel file add this stuff to it:

headsUpDisplay
-section 8
-block 0
-blockSize "medium"
-dfs "large"
-command "currentTime -q"
-atr
HUDFrameCount;



// Adds menu items to control the framecounter - it'll be under display-headsupdisplay

global string $gHeadsUpDisplayMenu;

menuItem
-parent $gHeadsUpDisplayMenu
-checkBox true
-label "Frame Counter"
-command "headsUpDisplay -e -vis #1 HUDFrameCount"
-annotation "Frame Counter: Toggle the display of frame counter";

>>Click here to read the rest of the post...

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