Why are CG animators so much slower than 2D animators?
Keith Lango has as usual great posts about this question and the comments are very insightful as well.
Make sure to check out Part 1 and Part 2.
I'm definitely guilty of noodling and I scrub through the timeline as much as I can, two major problems that Keith points out when it comes to wasting time.
He doesn't think that rigs are the culprit (unless they are super heavy), but even if they are light, posing out a CG character still takes a lot longer than drawing the same pose in my opinion. Yes, you can have a library of expressions and finger poses to speed up the rough blocking process, but once you get into polish mode tweaking facial featurees and fingers is a huge time sucker. To me definitely an area that needs improvement and where 2D animation has its advantages.
But I still have so much more to learn in terms of technique and work flow that I will shut up for now. Go read the posts, it's well worth it.
7 comments:
It's a really interesting article.
I always think that I work really slow!. Opposed to you,JD, I think I didn't plan out what I excatly want to do. That's the main reason. Moreover, my inexperienced skill. Thanks JD. posting this.
See the "You need to have a plan" post about your comment.
See the "You need to have a plan" post about your comment.
Huh?
Echo?
Are you encourage us to learn how to read X-sheet? I do know a little about it, not not really know how to apply in 3D animation.
What a nightmare with doing animation without play blast....
Why not? The more knowledge the better. :-)
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